Notebook
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Prior to Player Meeting
Tournament Handicapping
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Trophies & Awards
Shop Carl
Weather, Bugs, & Weather Delays
Hotel
DO NOT FORGET
Practice Round(s)
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Mountain Valley Golf Course
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Directions to Mountain Valley
Pace of Play
Tournament Yardage
Nightlife
Golf Rules
Scorecards & Scoring
Carl Spackler Open Purchases
4-man Scramble
Friday Start
Event Rules
Golf Rules
4-man Scramble

CARTING

All golfers must turn in their golf cart from Round 2 and obtain a new cart for the replay.

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FORMAT

The 4-man Scramble will be played on Saturday afternoon and evening. It will be teed using a shotgun format with two four-man teams (eightsomes) on each hole. We will be using Poststats Points to determine the winner.

The eightsome format is designed for additional camaraderie and fun. It will naturally slow down pace of play. Please do what you can to keep a 4 1/2 hour round. This can involve telling your best friend to move faster for the best interests of the golf trip.

The 4-man Scramble will be played as a traditional scramble with some exceptions. This event requires scorecards to be filled for each team by each team to ensure scorecard integrity.

All teams must pickup and move to the next hole when shooting for zero points. The sun will set at 8:36PM.

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THROWS

Each participant will be granted one "throw" during the round. A "throw" is an advancement of the team ball without taking a stroke.

Teams must take a minimum of one stroke per hole. The ball must be thrown with your hand/arm and there are no running starts. Both feet must remain on the ground throughout the throw.

There are no mulligan throws and a ball advanced into the sand trap will be played from the sand trap. A ball on the green cannot be advanced using a "throw". The fringe is not the green.

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HANDICAPPING

The 4-man Scramble is handicapped using Poststats Points. The handicapping allows a team of five preferred partners regardless of skill to compete equally with a team of three preferred partners who experienced a last minute cancellation from their best player.

The computer handicaps a team by first determining the stroke handicap of the best player. As an example, Jason Ridgeway has a 0 handicap. The computer sets his team baseline handicap at 0. The computer then searches the team for its second best player. It uses hundreds of scramble statistics to determine the value of the 2nd best player. As an example, Mike Davis would contribute 7 strokes. The team baseline handicap is adjusted downward to -7 strokes. The computer searches the team for its third best player. As an example, Chad Long would contribute 3 strokes. The team baseline handicap adjusts downward to -10 strokes. The computer searches the team for its fourth and possibly fifth best player. It lowers the team stroke handicap to -12 strokes. Each stroke handicap from -22 to +22 have a corresponding set of Poststats Points. The points for the team are set.

The computer handicaps based on general scramble statistics and USGA Stroke Handicap Indexes. It does not handicap using driving distance per player or putting skills of each participant.